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Welcome to ★Endless★ ^^

Wed Nov 12, 2008 12:21 pm by Viviv

Welcome to new guild, hope we can stay endless as quoted in the guildname Very Happy
And please register the forum with your IGN cheers

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Beehives room1 -50

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Beehives room1 -50 Empty Beehives room1 -50

Post by Viviv Mon Nov 17, 2008 1:59 pm

Room 1: This is the place you reach upon entering Beehive Adytum.
-Safe zone
-Earth element
-Exchanging of the mission emblem for demonic cube. you can only exchange it once per day.
-When you leave the Beehive Adytum, all your dice, strength cards and other cards will be removed from your inventory.


Room 2: Digging of treasure boxes
-Safe zone
-Earth Element
-Dig 5 boxes
-Gets the mission from the NPC and starts digging.
-Ease of mission: Easy


Room 3: Slaughtering Ground
-Safe zone
-Earth element
-Kill 5 mobs
-Gets the mission from the NPC and starts killing.
-The mobs will melee you if you are close enough and use magic attack for range attackers.
-Ease of mission: Normal


Room 4: Killing the Moles (Rainbow’s side note: eh.. it sounds weird.)
-Safe Zone
-Earth element
-Kill 10 mobs
-Gets the mission from the NPC and starts killing.
-The mobs are all [?] level but are relatively easy to kill.
-Slow spawn rate though.
-Ease of mission: Easy


Room 5: Counting the Apples
-Safe zone
-Earth element
-Count the apples (those balls in the sky) to answer questions
-Ease of Mission: Depends on your ability to count (this answer is by rainbow :p)


Room 6: Open sesame
-Safe zone
-Earth element
-The first room without NPC: you’ll only see a mob that does very low damage on you (but it’s got high defense).
-Defense skill does not work at all. (Rainbow’s side note: WF’s bramble array will not reduce 75% damage here.)
-Okay, so i just went through this part and decided to correct on this. Their damage on you is crap. you get damage penalty as though you're killing a HH boss. but it hits really low on lv9x prolly only low 2 digits. only pets do not have damage penalty too. (on pet skills cuz the damage is really low).
-Once the mob is killed, everyone in the room can talk to the NPC.
-Players with HH90 armor +3 will need at least half an hour to kill the mob (if they solo). (rainbow's note: as for this, i'm a lv91 WF atm. along with a lv8x WB, lv6x WF we took down this mob in less than 5mins. (the mob looks like a dark eye).
-If there are many players, it will make this round easier to pass.
-Ease of Mission: Hard. It’s a nightmare for low level players (rainbow's side note: i don't think so. unless you're in the room all alone and you're lv40).


Room 7: Listening Room:
-Safe zone
-Earth element
-You’ve to pass through a bunch of mobs
-There are two types of mobs here. One of the will agro you and the other will not.
-Those which will agro you will make some kind of noise while those that will not agro will not make any noise
-If you here noises when you’re about to pass through, you can change your route to avoid dying.
-WF can use their pets to scout for a safe path before starting.
-When you’re doing this room, switch off the background music (bgm) and max the sound effects to hear the noise the mobs might be making.
-There are rumors that the 1st lane on the left is safe to pass.
-The quest initiating NPC in this room does not allow you to synthesize dice ticket (the quest completing NPC does). So it’s better for you to bring enough tickets to avoid having to do this twice.
-Ease of Mission: Hard

(Rainbow’s side note: for this room, you can stick to the wall. when you get teleported to that room, you appeared at a corner right? if you walk straight, you'll see the NPC. after talking to it, go back to the spot where you spawned and this time turn left. it's a longer route to the NPC but remember, stick to the wall!)


Room 8: Kind or Evil
-Safe zone
-Earth element
-Dig 20 boxes
-Have to give 100k to initiate the mission.
-After finishing the mission you’ll get a box. There are two kinds of cards you might get. Either the villain card which can be NPC’d for 1 gold or the other card which allows you to NPC it at 1mil.


Room 9: Stay alive for 100sec
-Safe zone
-Earth element
-Survival game
-If you can hold out for 100sec, you’ll get tp-ed to a place with the finishing NPC
-There will be a ball in the middle of the room that will keep damaging you. It’s got “ignore injury” and “ignore defense” status (rainbow’s side note: which means bramble array or other stuff are not useful here too: P)
-If you’re a MG/EP, you can heal yourself to survive this room
-There are people who’ve stayed in the room for near 100sec before taking the mission. After taking the mission, they will run to a corner and hide.
-This is because, after 100sec, the mob will not target you anymore. So, as long as you stay in the corner and no one enters the range, the mob will not hit you.
-Ease of mission: Normal

{by xiankai123: i discovered that no matter how far away i was, as long the center range mob was ATTACKING someone, i would still get hit. however, after that person left, i was out of range and the centre mob had 'no one' to hit, so i was safe.}

Room 10: (it’s something like “Explosion room”)
-Safe zone
-Earth Element
-Bomb
-Mission succeed after finishing your mission at the NPC
-You have to get to room 17 and 22 in 10mins time to get the NPC to remove the bomb. Else, the bomb will goes off and you’ll die and get back to the starting point.
-Ease of Mission: depends on your speed. If you’re a hell WF with dark fox transform, it should be easy isn’t it? If you’re an EP…



Room 11: Bored
-PK zone
-Earth element
-Prison type
-Find the NPC to get the mission
-Wait for 3mins but be careful not to get PK’d by anyone. (Rainbow’s note: But who will want to PK you when it’s not required? Unless it’s people who’re KOS-ing you…)
-Ease of Mission: Easy. Unless you’re being KOS-ed by the whole server
 

Room 12: Fate Diverge
-Safe zone
-Earth element
-Lottery type
-Get the mission from the NPC
-You’ll either get a die that allows you to move forward by 2 or move backwards by 1 (in terms of room no. of course)
-Ease of Mission: Easy


Room 13: 6 people working together
-Safe zone
-Earth element
-You either pay money or you party up with 6 people to finish this room.
-If you chose the partying part, you’ll have to kill a monster together to pass the quest.
-Ease of mission: Unknown. Not sure about the strength of the mob.


Room 14: I don’t want to leave yet (Rainbow’s note: This is the original name I think.)
-PK zone
-Earth element
-One player has to die (either to the mob in the middle that keeps attacking you or get PK’d)
-After one of the player died, the mob in the middle will be replaced with a NPC. And everyone in the room (who has yet to die) can complete the quest.
-Ease of mission: Depends on how crowded that room is. Imagine waiting there for a few hours for someone to get in...


Room 15: Mystery Envoy
-Safe zone
-Earth element
-Time limit of 1min to finish killing as many mobs and pass it to the NPC. If you exceed 1min, the mission will fail.
-Every kill will allow you to get 1 secret token
-Submit the mission after killing 5 of them because the re-spawn time is more than 1min.
-Ease of mission: Depends on the number of players in the room


Room 16: Unite to defeat the devil
-Safe zone
-Kill 1 mob or pay to pass
-Get the mission from the NPC: either
*Mission 1: kill 1 mob (party is allowed)
*Mission 2: pay to leave


Room 17: same as room 8


Room 18: Not strong enough
-Safe zone
-Earth element
-Need 10 strength cards.
-Either buy it from the furnace at the starting price before you begin this or buy it from the players nearby (Rainbow’s note: Oracle’s price for the strength card when you are inside the room is around 200k)
-Ease of mission: Easy


Room 19: Happy Robber
-Safe zone
-Earth element
-The only room that doesn’t require you to give dice ticket
-The mission here is to rob the NPC.


Room 20: Fate Diverge
-Same as room 11. but this time you either move forward by 4 or move backward by 2.


Room 21: Monster hunter
-Safe zone
-Earth element
-You have 2mins to kill 2 mobs
-The mobs are hard to kill and they cast the blood sucking skill if you’re range (as usual, melee when in the melee range).
-If you’re really not strong enough, get someone to help out.
-Ease of Mission: Difficult


Room 22: same as room 15


Room 23: Hard to differentiate between the real and the fake
-PK zone
-Earth element
-Kill 1 mob
-There are a few similar looking mobs at a room. You have to kill one of them. If you’re lucky, you get the one that’s got a short live. Else you get one that’s harder to kill.
-Beware of PK


Room 24: trickster box
-Safe zone
-Earth element
-You have to dig a certain amount of boxes and the amount is determined by the previous player who finished the quest already.
-You can choose whether you want the next player to dig 5, 20 or 100 cards (Rainbow’s note: but please, be nice and choose 5cards ya? I was lucky that I only have to dig 5 of it. Thanks Wen. I saw the message that you were the player before me. Death@@ had to dig 100cards I think. LOL.)


Room 25: Dragon Squad Formation
-PK zone
-Water element
-You have to pass through the land mine to get to the finishing NPC.
-Please prepare yourself with enough dice ticket because the initiating NPC does not allow you to synthesize dice ticket. Neither do they sell it.


Room 26: Controlling life and death
-PK zone
-Earth element
-After taking the mission from the NPC, dig 5boxes to pass the mission
-The only difference when it comes to this digging quest is that there are mobs guarding the box. You can pull the boxes to the corner of the room before going back to dig. Those mobs move really slowly, so you don’t have to afraid of getting hit.
-Beware of PK
Ease of Mission: Easy


Room 27: Real listening room
-Safe zone
-Earth element
-Same as room 7 (Rainbow’s note: However, the little trick taught by me cannot be used here anymore =’( )
-No selling/synthesizing of dice ticket at the initiating NPC.
-Ease: Difficult

\
Viviv
Viviv
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Beehives room1 -50 Empty Re: Beehives room1 -50

Post by Viviv Mon Nov 17, 2008 2:00 pm

Room 28: Real counting the apples
-Safe zone
-same as 5 but there will be more balls for you to count

Tips by bluemagi:
so it seems like there's a standard answer somehow. but only for blue and white balls:

For blue balls
1. If you're given the option 13, 14 or 15, the answer is 14.
2. If you're given the option 14, 13 or 12, the answer is 12.
3. If you're given the option 11, 10 or 12, the answer is 12.
4. If you're given the option 09, 14 or 12, the answer is 12.
5. If you're given the option 08, 12 or 11, the answer is 11.
6. If you're given the option 09, 10 or 11, the answer is 11.


For White balls
1. If you're given the option 10, 09 or 11. the answer is 11.
2. If you're given the option 10, 08 or 11, the answer is 10.
3. If you're given the option 10, 08 or 09, the answer is 10.
4. If you're given the option 11, 10 or 09, the answer is 11.

{Thanks bluey for giving us this piece of information for Room 28.}

Room 29: Real slaughtering ground
-PK zone
-Earth element
-Harder version of Room3

-Uses blood sucking skill for range attackers and melee for melee attackers.
-Ask for help if it’s too difficult


Room 30: Stay alive for 100sec if you’re a man (Rainbow’s side note: Woah, I remember this stupid room’s name. cuz I wasted 30k of my hiero here! And I’m not a “man”, why should I withstand 100sec. sheesh.)
-PK zone
-Water element
-Survival game
-Harder version of room 9
-Attack of mob increases
-Ease of mission: Hard


Room 31:
-Same as room 15 and 22
-If you fail to kill the mobs within the time given, you’ll have to start all over again


Room 32: Even more bored
-PK zone
-Water element
-Prison type
-Same as 11, stay there for 5mins


Room 33: Info on monster hunter
-PK zone
-Water element
-Kill 2 mobs in 2min
-Harder version of 21
-If failed to finish in 2mins time you’ll have to restart the whole mission
-Ease of mission: Difficult for non-WF


Room 34: Actually I don’t want to leave yet
-PK zone
-Harder version of Room 14
-Attack from the ball mob gets higher
-Ease of mission: Very difficult



Room 35: Fate Diverge
-PK zone
-Water element
-Lottery type
-Advanced version of Room 20. This time you either move forward by 6 or move backwards by 3.


Room 36: Dig till you cry
-PK zone
-Earth mob
-Dig 10 boxes (the advanced version of Room 2 with PK enabled)


Room 37: Very very lucky
-Safe zone
-Earth element
-Pay 200k to pass through. You’ll gain a Daemonic Sundry Parcel that either gives either:
~Dice Voucher - 10 (20%)
~Daemonic Cube Good Card (5%) (rainbow's note: can be sold for 1mil)
~Daemonic Cube Fortune Card (1%) (rainbow's note: can be sold for 5mil)
~Daemonic Omnipotent Card - 2 (14%) (rainbow's note: if i'm not wrong, can be used to synthesize overlord/strength card for now)
~Mirage stone - 3 (60%)

{Thanks xiankai123 for the info!}
{Thanks ray for the room name!}
Room 38: BT version Dragon Squad Formation
-PK zone
-Advanced version of room 25 (the difference is that there is a patrol here and it is immune to injuries)
-Strategy: There will be only 5 patrols that 1hit KO anyone even if you're a WB using tortlen. So, you stick to the wall to let the mob pass. After the mob pass by, walk pass the land mines (rainbow’s note: remember to look for the correct time to pass the land mines. You don’t want to get bombed.) and finish the quest.
-Sale/synthesize of dice ticket is not available at the initiating NPC.

by BlueMagi: BT=Bian Tai=Crazy. Which means that this is the crazy version of Land mines.

{thanks raykhazri for providing the info on the correct no. of patrols♥}


Room 39: You reap what you sowed
-PK zone
-Earth element
-Advanced version of room 24 but this time the boxes are even further apart and PK is enabled.


Room 40: Good or Bad
-Safe zone
-Earth element
-Dig 20boxes
-Gains Platinum Box (rainbow's note: you have to pay 100k. but i got the villain card >:[)
-From PWdatabase, you can either get Daemonic Villian Card (98%) or Daemonic Cube Fortune Card (2%). the fortune card can be sold for 5mil if i'm not wrong. also, the part where they say that the probability is affected by RP.. i think it's pure bullcrap. it depends on luck. XD
{Thanks raykhazri for giving me the links}
{Thanks xiankai123 for telling me the amount we've to pay}


Room 41: 3 unite as 1
-Safe zone
-Earth element
-Either pay to pass or party to kill mobs.
-Harder version of Room 13


Room 42: same as room 31


Room 43: Unite to defeat the devil
-PK zone
-Earth element
-Kill 1 mob/pay to pass
-Advanced version of Room 16


Room 44: Bomb again
-PK zone
-Earth element
-Advanced version of Room10
-Have to go to room 50 in 10mins to find the NPC to deactivate the bomb.


Room 45: Open sesame
-PK zone
-Earth element
-Advanced version of Room 6
-Lv 100 WR have tried killing that mob for half and hour
-Ease of mission: Very Difficult. Easier for WF of high levels (high level= 100+).

(rainbow's notes: this is really bullshit.. sorry to the person who wrote this guide but i solo'd this dumb thing and got it down in less than 5mins even though im just lv91. half and hour? *roll eyes*)


Room 46: Still not strong enough
-Safe zone
-Earth element
-This time you need another Overlord card (in Room 18 you needed strength card).
-Tips: Buy at least 1 of all cards from the starting point before entering (not in current patch yet i think. you can only synthesize this at the furnace and i'm not sure where to get the mats to synthesize it. so far i see that you can only get it from room 37's reward - Daemonic Sundry Parcel. there's 14% chance of getting that. maybe there are other ways, if you know of other ways, feel free to tell me.)


Room 47: Survive for 100sec if you’re a man (rainbow’s notes: Geez, in the Chinese version, it’s “survive for hundred seconds if you're a hunk”. Erm.. what if I’m a girl? ~_~)
-PK zone
-Earth element
-Survival game
-Harder version of Room 30
-The attacks are harder this time
-Ease of mission: Insanely difficult


Room 48: Dig till you cry
-PK zone
-Water element
-Dig 15 boxes for the mission
-Advanced version of Room 36
-Ease of mission: Very Easy


Room 49: Snatch the prize
-Safe zone
-Earth element
-Kill as many mobs as you can within 2mins
-Each mob = 5k EXP and 1k SP
-Don’t be too greedy. If you fail to submit the quest within 2mins, you’ll have to restart all over again from Room 1.
-Ease of mission: Very Easy.. can use AOE to kill them
{Thanks ray for the tips on AOE}


Final destination of fate
-Safe zone
-Earth element
-End point
-Get the reward and go back to the starting point


Exchange of tokens @ Mysterious merchant 131, 861 {Thousand Stream City}
Viviv
Viviv
Admin

Number of posts : 58
Age : 39
Location : Malaysia
Registration date : 2008-11-11

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Beehives room1 -50 Empty Re: Beehives room1 -50

Post by Arcana Mon Nov 17, 2008 8:59 pm

Mhmmm, some numbers arent right i think, and the difficulties seem kinda wierd ^^

Arcana

Number of posts : 133
Age : 36
Registration date : 2008-11-15

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Post by hermony Mon Nov 17, 2008 9:22 pm

anyway, better than nothing? haha, good work ..

hermony

Number of posts : 99
Registration date : 2008-11-12

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Beehives room1 -50 Empty Re: Beehives room1 -50

Post by Viviv Mon Nov 17, 2008 9:58 pm

not my work. i juz copy and paste frm the other forum cheers
Viviv
Viviv
Admin

Number of posts : 58
Age : 39
Location : Malaysia
Registration date : 2008-11-11

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Beehives room1 -50 Empty Re: Beehives room1 -50

Post by Arcana Tue Nov 18, 2008 3:37 am

oh, i forgot to mention
the "i dont want to leave rooms"
nobody has to die there, just somebody needs to leave the room. tp out also can. you get a quest when enter, give up the quest and you get back to main room

Arcana

Number of posts : 133
Age : 36
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